Implement creating new games
This commit is contained in:
120
pkg/gameCreator/gameCreator.go
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120
pkg/gameCreator/gameCreator.go
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@@ -0,0 +1,120 @@
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package gameCreator
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import (
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"encoding/csv"
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"errors"
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"io"
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"strconv"
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"time"
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)
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func CreateTemplate(w io.Writer, questions uint64, choicesPerQuestion uint64) (retE error) {
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csvW := csv.NewWriter(w)
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defer func() {
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csvW.Flush()
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if err := csvW.Error(); err != nil && retE != nil {
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retE = err
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}
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}()
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for i := uint64(0); i < questions; i++ {
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var length string
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if i == 0 {
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length = "10000"
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}
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if err := csvW.Write([]string{"Nadpis otázky", length, ""}); err != nil {
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return err
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}
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for j := uint64(0); j < choicesPerQuestion; j++ {
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var correct string
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if j == 0 {
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correct = "1"
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}
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if err := csvW.Write([]string{"", "Nadpis možnosti", correct}); err != nil {
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return err
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}
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}
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}
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return nil
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}
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type Game struct {
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Questions []Question
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}
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type Question struct {
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Title string
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Choices []Choice
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Length uint64
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}
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type Choice struct {
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Title string
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Correct bool
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}
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var ErrTooManyQuestions = errors.New("there were questions above the limit")
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var ErrTooManyChoices = errors.New("there were choices above the limit")
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var ErrInvalidSyntax = errors.New("")
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func Parse(r io.Reader, maxQuestions uint64, maxChoicesPerQuestion uint64) (Game, error) {
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var g Game
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var csvR = csv.NewReader(r)
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csvR.FieldsPerRecord = 3
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csvR.TrimLeadingSpace = true
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var questions, choices uint64
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for {
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if row, err := csvR.Read(); err == nil {
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if row[0] == "" && row[1] == "" && row[2] == "" {
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continue
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} else if row[0] == "" {
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choices++
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if questions == 0 {
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return g, ErrInvalidSyntax
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}
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if choices > maxChoicesPerQuestion {
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return g, ErrTooManyChoices
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}
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var correct bool
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if row[2] == "1" {
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correct = true
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}
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g.Questions[len(g.Questions)-1].Choices = append(g.Questions[len(g.Questions)-1].Choices, Choice{
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Title: row[1],
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Correct: correct,
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})
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} else {
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questions++
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choices = 0
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if questions > maxQuestions {
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return g, ErrTooManyQuestions
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}
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var length uint64
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if row[1] != "" {
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if l, err := strconv.ParseUint(row[1], 10, 64); err == nil {
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length = l
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} else {
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return g, ErrInvalidSyntax
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}
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} else {
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if questions > 1 {
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length = g.Questions[len(g.Questions)-1].Length
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} else {
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length = uint64((10 * time.Second).Milliseconds())
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}
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}
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g.Questions = append(g.Questions, Question{
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Title: row[0],
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Length: length,
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})
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}
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} else if err == io.EOF {
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break
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} else if err == csv.ErrFieldCount {
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return g, ErrInvalidSyntax
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} else {
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return g, err
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}
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}
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return g, nil
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}
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66
pkg/gameCreator/gameCreator_test.go
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66
pkg/gameCreator/gameCreator_test.go
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@@ -0,0 +1,66 @@
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package gameCreator
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import (
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"bytes"
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"reflect"
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"strings"
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"testing"
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)
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func TestCreateTemplate(t *testing.T) {
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const expected = "Nadpis otázky,10000,\n,Nadpis možnosti,1\n,Nadpis možnosti,\n,Nadpis možnosti,\n,Nadpis možnosti,\n" +
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"Nadpis otázky,,\n,Nadpis možnosti,1\n,Nadpis možnosti,\n,Nadpis možnosti,\n,Nadpis možnosti,\n" +
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"Nadpis otázky,,\n,Nadpis možnosti,1\n,Nadpis možnosti,\n,Nadpis možnosti,\n,Nadpis možnosti,\n" +
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"Nadpis otázky,,\n,Nadpis možnosti,1\n,Nadpis možnosti,\n,Nadpis možnosti,\n,Nadpis možnosti,\n" +
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"Nadpis otázky,,\n,Nadpis možnosti,1\n,Nadpis možnosti,\n,Nadpis možnosti,\n,Nadpis možnosti,\n"
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var actual bytes.Buffer
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actual.Grow(len(expected))
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if err := CreateTemplate(&actual, 5, 4); err != nil {
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t.Fatalf("Unexpected error returned from CreateTemplate: %v", err)
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}
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if act := actual.String(); act != expected {
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t.Fatalf("Wrong template generated. Expected:\n%s\n\nGot:\n%s\n", expected, act)
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}
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}
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func TestParse(t *testing.T) {
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const input = "H2O is,3000,\n,Gasoline,\n,Salt,\n,Water,1\n" +
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"π is rational,,\n,Yes,\n,No,1\n" +
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"IPv4 address length is,5000,\n,8b,\n,16b,\n,32b,1\n,64b,\n,128b,\n"
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var expected = Game{
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Questions: []Question{
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{
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Title: "H2O is",
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Length: 3000,
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Choices: []Choice{
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{Title: "Gasoline"},
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{Title: "Salt"},
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{Title: "Water", Correct: true},
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},
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},
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{
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Title: "π is rational",
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Length: 3000,
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Choices: []Choice{
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{Title: "Yes"},
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{Title: "No", Correct: true},
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},
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},
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{
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Title: "IPv4 address length is",
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Length: 5000,
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Choices: []Choice{
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{Title: "8b"},
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{Title: "16b"},
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{Title: "32b", Correct: true},
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{Title: "64b"},
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{Title: "128b"},
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},
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},
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},
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}
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if g, err := Parse(strings.NewReader(input), 10, 10); err == nil && !reflect.DeepEqual(g, expected) {
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t.Fatalf("Parse:\n\tActual: %#v\n\tExpected: %#v", g, expected)
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} else if err != nil {
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t.Fatalf("Unexpected error from Parse: %v", err)
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}
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}
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@@ -10,6 +10,7 @@ import (
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"sort"
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"time"
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"vkane.cz/tinyquiz/pkg/codeGenerator"
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"vkane.cz/tinyquiz/pkg/gameCreator"
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"vkane.cz/tinyquiz/pkg/model/ent"
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"vkane.cz/tinyquiz/pkg/model/ent/answer"
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"vkane.cz/tinyquiz/pkg/model/ent/askedquestion"
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@@ -387,6 +388,68 @@ func (m *Model) GetResults(playerId uuid.UUID, c context.Context) ([]PlayerResul
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}
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}
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func (m *Model) CreateGame(game gameCreator.Game, name string, author string, c context.Context) (*ent.Game, error) {
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tx, err := m.c.BeginTx(c, &sql.TxOptions{
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Isolation: sql.LevelReadUncommitted,
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})
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if err != nil {
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return nil, err
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}
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defer tx.Rollback()
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var code []byte
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if incremental, err := m.getCodeIncremental(c); err == nil {
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if c, err := codeGenerator.GenerateRandomCode(incremental, codeRandomPartLength); err == nil {
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code = c
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} else {
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return nil, err
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}
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} else {
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return nil, err
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}
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g, err := tx.Game.Create().SetID(uuid.New()).SetCreated(time.Now()).SetName(name).SetAuthor(author).SetCode(string(code)).Save(c)
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if err != nil {
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return nil, err
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}
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var questions = make([]*ent.QuestionCreate, 0, len(game.Questions))
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var questionIds = make([]uuid.UUID, 0, len(game.Questions))
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var choicesCount uint
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for i, q := range game.Questions {
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var id = uuid.New()
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var questionCreate = tx.Question.Create().SetID(id).SetGame(g).SetDefaultLength(q.Length).SetOrder(i + 1).SetTitle(q.Title)
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questions = append(questions, questionCreate)
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questionIds = append(questionIds, id)
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choicesCount += uint(len(q.Choices))
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}
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if _, err := tx.Question.CreateBulk(questions...).Save(c); err != nil {
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return nil, err
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}
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var choices = make([]*ent.ChoiceCreate, 0, choicesCount)
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for i, q := range game.Questions {
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for _, c := range q.Choices {
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var choiceCreate = tx.Choice.Create().SetID(uuid.New()).SetTitle(c.Title).SetCorrect(c.Correct).SetQuestionID(questionIds[i])
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choices = append(choices, choiceCreate)
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}
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}
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if _, err := tx.Choice.CreateBulk(choices...).Save(c); err != nil {
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return nil, err
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}
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return g, tx.Commit()
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}
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func (m *Model) GetGameWithQuestionsAndChoices(gameId uuid.UUID, c context.Context) (*ent.Game, error) {
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if game, err := m.c.Game.Query().Where(game.ID(gameId)).WithQuestions(func(q *ent.QuestionQuery) { q.WithChoices() }).Only(c); err == nil {
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return game, err
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} else if ent.IsNotFound(err) {
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return nil, NoSuchEntity
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} else {
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return nil, err
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}
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}
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const codeRandomPartLength uint8 = 3
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func (m *Model) getCodeIncremental(c context.Context) (uint64, error) {
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