Implement creating new games
This commit is contained in:
120
pkg/gameCreator/gameCreator.go
Normal file
120
pkg/gameCreator/gameCreator.go
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@@ -0,0 +1,120 @@
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package gameCreator
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import (
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"encoding/csv"
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"errors"
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"io"
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"strconv"
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"time"
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)
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func CreateTemplate(w io.Writer, questions uint64, choicesPerQuestion uint64) (retE error) {
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csvW := csv.NewWriter(w)
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defer func() {
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csvW.Flush()
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if err := csvW.Error(); err != nil && retE != nil {
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retE = err
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}
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}()
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for i := uint64(0); i < questions; i++ {
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var length string
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if i == 0 {
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length = "10000"
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}
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if err := csvW.Write([]string{"Nadpis otázky", length, ""}); err != nil {
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return err
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}
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for j := uint64(0); j < choicesPerQuestion; j++ {
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var correct string
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if j == 0 {
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correct = "1"
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}
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if err := csvW.Write([]string{"", "Nadpis možnosti", correct}); err != nil {
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return err
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}
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}
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}
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return nil
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}
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type Game struct {
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Questions []Question
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}
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type Question struct {
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Title string
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Choices []Choice
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Length uint64
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}
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type Choice struct {
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Title string
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Correct bool
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}
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var ErrTooManyQuestions = errors.New("there were questions above the limit")
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var ErrTooManyChoices = errors.New("there were choices above the limit")
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var ErrInvalidSyntax = errors.New("")
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func Parse(r io.Reader, maxQuestions uint64, maxChoicesPerQuestion uint64) (Game, error) {
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var g Game
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var csvR = csv.NewReader(r)
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csvR.FieldsPerRecord = 3
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csvR.TrimLeadingSpace = true
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var questions, choices uint64
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for {
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if row, err := csvR.Read(); err == nil {
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if row[0] == "" && row[1] == "" && row[2] == "" {
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continue
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} else if row[0] == "" {
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choices++
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if questions == 0 {
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return g, ErrInvalidSyntax
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}
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if choices > maxChoicesPerQuestion {
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return g, ErrTooManyChoices
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}
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var correct bool
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if row[2] == "1" {
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correct = true
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}
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g.Questions[len(g.Questions)-1].Choices = append(g.Questions[len(g.Questions)-1].Choices, Choice{
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Title: row[1],
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Correct: correct,
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})
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} else {
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questions++
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choices = 0
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if questions > maxQuestions {
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return g, ErrTooManyQuestions
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}
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var length uint64
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if row[1] != "" {
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if l, err := strconv.ParseUint(row[1], 10, 64); err == nil {
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length = l
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} else {
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return g, ErrInvalidSyntax
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}
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} else {
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if questions > 1 {
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length = g.Questions[len(g.Questions)-1].Length
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} else {
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length = uint64((10 * time.Second).Milliseconds())
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}
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}
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g.Questions = append(g.Questions, Question{
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Title: row[0],
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Length: length,
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})
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}
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} else if err == io.EOF {
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break
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} else if err == csv.ErrFieldCount {
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return g, ErrInvalidSyntax
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} else {
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return g, err
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}
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}
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return g, nil
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}
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