Implement creating new games

This commit is contained in:
Vojtěch Káně
2021-04-27 16:37:48 +02:00
parent ee91f3d7f8
commit 5f9ac3d4a9
7 changed files with 360 additions and 2 deletions

View File

@@ -0,0 +1,120 @@
package gameCreator
import (
"encoding/csv"
"errors"
"io"
"strconv"
"time"
)
func CreateTemplate(w io.Writer, questions uint64, choicesPerQuestion uint64) (retE error) {
csvW := csv.NewWriter(w)
defer func() {
csvW.Flush()
if err := csvW.Error(); err != nil && retE != nil {
retE = err
}
}()
for i := uint64(0); i < questions; i++ {
var length string
if i == 0 {
length = "10000"
}
if err := csvW.Write([]string{"Nadpis otázky", length, ""}); err != nil {
return err
}
for j := uint64(0); j < choicesPerQuestion; j++ {
var correct string
if j == 0 {
correct = "1"
}
if err := csvW.Write([]string{"", "Nadpis možnosti", correct}); err != nil {
return err
}
}
}
return nil
}
type Game struct {
Questions []Question
}
type Question struct {
Title string
Choices []Choice
Length uint64
}
type Choice struct {
Title string
Correct bool
}
var ErrTooManyQuestions = errors.New("there were questions above the limit")
var ErrTooManyChoices = errors.New("there were choices above the limit")
var ErrInvalidSyntax = errors.New("")
func Parse(r io.Reader, maxQuestions uint64, maxChoicesPerQuestion uint64) (Game, error) {
var g Game
var csvR = csv.NewReader(r)
csvR.FieldsPerRecord = 3
csvR.TrimLeadingSpace = true
var questions, choices uint64
for {
if row, err := csvR.Read(); err == nil {
if row[0] == "" && row[1] == "" && row[2] == "" {
continue
} else if row[0] == "" {
choices++
if questions == 0 {
return g, ErrInvalidSyntax
}
if choices > maxChoicesPerQuestion {
return g, ErrTooManyChoices
}
var correct bool
if row[2] == "1" {
correct = true
}
g.Questions[len(g.Questions)-1].Choices = append(g.Questions[len(g.Questions)-1].Choices, Choice{
Title: row[1],
Correct: correct,
})
} else {
questions++
choices = 0
if questions > maxQuestions {
return g, ErrTooManyQuestions
}
var length uint64
if row[1] != "" {
if l, err := strconv.ParseUint(row[1], 10, 64); err == nil {
length = l
} else {
return g, ErrInvalidSyntax
}
} else {
if questions > 1 {
length = g.Questions[len(g.Questions)-1].Length
} else {
length = uint64((10 * time.Second).Milliseconds())
}
}
g.Questions = append(g.Questions, Question{
Title: row[0],
Length: length,
})
}
} else if err == io.EOF {
break
} else if err == csv.ErrFieldCount {
return g, ErrInvalidSyntax
} else {
return g, err
}
}
return g, nil
}