Implement creating new games

This commit is contained in:
Vojtěch Káně
2021-04-27 16:37:48 +02:00
parent ee91f3d7f8
commit 5f9ac3d4a9
7 changed files with 360 additions and 2 deletions

View File

@@ -10,6 +10,7 @@ import (
"sort"
"time"
"vkane.cz/tinyquiz/pkg/codeGenerator"
"vkane.cz/tinyquiz/pkg/gameCreator"
"vkane.cz/tinyquiz/pkg/model/ent"
"vkane.cz/tinyquiz/pkg/model/ent/answer"
"vkane.cz/tinyquiz/pkg/model/ent/askedquestion"
@@ -387,6 +388,68 @@ func (m *Model) GetResults(playerId uuid.UUID, c context.Context) ([]PlayerResul
}
}
func (m *Model) CreateGame(game gameCreator.Game, name string, author string, c context.Context) (*ent.Game, error) {
tx, err := m.c.BeginTx(c, &sql.TxOptions{
Isolation: sql.LevelReadUncommitted,
})
if err != nil {
return nil, err
}
defer tx.Rollback()
var code []byte
if incremental, err := m.getCodeIncremental(c); err == nil {
if c, err := codeGenerator.GenerateRandomCode(incremental, codeRandomPartLength); err == nil {
code = c
} else {
return nil, err
}
} else {
return nil, err
}
g, err := tx.Game.Create().SetID(uuid.New()).SetCreated(time.Now()).SetName(name).SetAuthor(author).SetCode(string(code)).Save(c)
if err != nil {
return nil, err
}
var questions = make([]*ent.QuestionCreate, 0, len(game.Questions))
var questionIds = make([]uuid.UUID, 0, len(game.Questions))
var choicesCount uint
for i, q := range game.Questions {
var id = uuid.New()
var questionCreate = tx.Question.Create().SetID(id).SetGame(g).SetDefaultLength(q.Length).SetOrder(i + 1).SetTitle(q.Title)
questions = append(questions, questionCreate)
questionIds = append(questionIds, id)
choicesCount += uint(len(q.Choices))
}
if _, err := tx.Question.CreateBulk(questions...).Save(c); err != nil {
return nil, err
}
var choices = make([]*ent.ChoiceCreate, 0, choicesCount)
for i, q := range game.Questions {
for _, c := range q.Choices {
var choiceCreate = tx.Choice.Create().SetID(uuid.New()).SetTitle(c.Title).SetCorrect(c.Correct).SetQuestionID(questionIds[i])
choices = append(choices, choiceCreate)
}
}
if _, err := tx.Choice.CreateBulk(choices...).Save(c); err != nil {
return nil, err
}
return g, tx.Commit()
}
func (m *Model) GetGameWithQuestionsAndChoices(gameId uuid.UUID, c context.Context) (*ent.Game, error) {
if game, err := m.c.Game.Query().Where(game.ID(gameId)).WithQuestions(func(q *ent.QuestionQuery) { q.WithChoices() }).Only(c); err == nil {
return game, err
} else if ent.IsNotFound(err) {
return nil, NoSuchEntity
} else {
return nil, err
}
}
const codeRandomPartLength uint8 = 3
func (m *Model) getCodeIncremental(c context.Context) (uint64, error) {