Files
tinyquiz/pkg/model/model.go

265 lines
7.8 KiB
Go

package model
//TODO loose transaction levels wherever possible
import (
"context"
"database/sql"
"errors"
"github.com/google/uuid"
"time"
"vkane.cz/tinyquiz/pkg/model/ent"
"vkane.cz/tinyquiz/pkg/model/ent/answer"
"vkane.cz/tinyquiz/pkg/model/ent/askedquestion"
"vkane.cz/tinyquiz/pkg/model/ent/choice"
"vkane.cz/tinyquiz/pkg/model/ent/game"
"vkane.cz/tinyquiz/pkg/model/ent/player"
"vkane.cz/tinyquiz/pkg/model/ent/question"
"vkane.cz/tinyquiz/pkg/model/ent/session"
"vkane.cz/tinyquiz/pkg/rtcomm"
)
var NoSuchEntity = errors.New("no such entity found")
var ConstraintViolation = errors.New("constraint violation")
type Model struct {
c *ent.Client
}
func NewModel(c *ent.Client) *Model {
return &Model{c: c}
}
type Stats struct {
Games uint64
Players uint64
Sessions uint64
}
func (m *Model) GetStats(c context.Context) (Stats, error) {
var s Stats
if games, err := m.c.Game.Query().Count(c); err == nil {
s.Games = uint64(games)
} else {
return s, err
}
if players, err := m.c.Player.Query().Count(c); err == nil {
s.Players = uint64(players)
} else {
return s, err
}
if sessions, err := m.c.Session.Query().Count(c); err == nil {
s.Sessions = uint64(sessions)
} else {
return s, err
}
return s, nil
}
// returns the player's UUID if error is nil
// err = NoSuchEntity if the sessionCode is incorrect
func (m *Model) RegisterPlayer(playerName string, sessionCode string, now time.Time, c context.Context) (*ent.Player, error) {
tx, err := m.c.BeginTx(c, &sql.TxOptions{
Isolation: sql.LevelRepeatableRead,
})
if err != nil {
return nil, err
}
defer tx.Commit()
if s, err := tx.Session.Query().Where(session.Code(sessionCode)).Only(c); ent.IsNotFound(err) {
return nil, NoSuchEntity
} else if err != nil {
return nil, err
} else {
if p, err := tx.Player.Create().SetID(uuid.New()).SetJoined(now).SetName(playerName).SetSession(s).Save(c); err == nil {
return p, nil
} else if ent.IsConstraintError(err) {
return nil, ConstraintViolation
} else {
return nil, err
}
}
}
func (m *Model) GetPlayerWithSessionAndGame(uid uuid.UUID, c context.Context) (*ent.Player, error) {
tx, err := m.c.BeginTx(c, &sql.TxOptions{
Isolation: sql.LevelRepeatableRead,
ReadOnly: true,
})
if err != nil {
return nil, err
}
defer tx.Commit()
if p, err := tx.Player.Query().Where(player.ID(uid)).WithSession(func(q *ent.SessionQuery) {
q.WithGame()
}).Only(c); err == nil {
return p, nil
} else if ent.IsNotFound(err) {
return nil, NoSuchEntity
} else {
return nil, err
}
}
func (m *Model) GetPlayersStateUpdate(sessionId uuid.UUID, c context.Context) (rtcomm.StateUpdate, error) {
tx, err := m.c.BeginTx(c, &sql.TxOptions{
Isolation: sql.LevelRepeatableRead,
ReadOnly: true,
})
if err != nil {
return rtcomm.StateUpdate{}, err
}
defer tx.Commit()
if players, err := tx.Player.Query().Where(player.HasSessionWith(session.ID(sessionId))).Order(ent.Asc(player.FieldJoined)).All(c); err == nil {
var su rtcomm.StateUpdate
su.Players = make([]rtcomm.Player, 0, len(players))
for i := 0; i < len(players); i++ {
su.Players = append(su.Players, rtcomm.Player{
Organiser: players[i].Organiser,
Name: players[i].Name,
})
}
return su, nil
} else {
return rtcomm.StateUpdate{}, err
}
}
func (m *Model) GetQuestionStateUpdate(sessionId uuid.UUID, c context.Context) (rtcomm.StateUpdate, error) {
tx, err := m.c.BeginTx(c, &sql.TxOptions{
Isolation: sql.LevelRepeatableRead,
ReadOnly: true,
})
if err != nil {
return rtcomm.StateUpdate{}, err
}
defer tx.Commit()
if aq, err := tx.Question.Query().WithChoices().Where(question.HasAskedWith(askedquestion.HasSessionWith(session.ID(sessionId)))).QueryAsked().WithQuestion(func(q *ent.QuestionQuery) { q.WithChoices() }).Order(ent.Desc(askedquestion.FieldAsked)).First(c); err == nil {
var q = aq.Edges.Question
var qu rtcomm.QuestionUpdate
qu.Title = q.Title
qu.Answers = make([]rtcomm.Answer, 0, len(q.Edges.Choices))
for i := 0; i < len(q.Edges.Choices); i++ {
qu.Answers = append(qu.Answers, rtcomm.Answer{
ID: q.Edges.Choices[i].ID.String(),
Title: q.Edges.Choices[i].Title,
})
}
return rtcomm.StateUpdate{Question: &qu}, nil
} else if ent.IsNotFound(err) {
// There is simply no current question, which is not an error
return rtcomm.StateUpdate{}, nil
} else {
return rtcomm.StateUpdate{}, err
}
}
//TODO reuse transaction
func (m *Model) GetFullStateUpdate(sessionId uuid.UUID, c context.Context) (rtcomm.StateUpdate, error) {
su, err := m.GetPlayersStateUpdate(sessionId, c)
if err != nil {
return rtcomm.StateUpdate{}, err
}
if su2, err := m.GetQuestionStateUpdate(sessionId, c); err == nil {
su.Question = su2.Question
} else {
return rtcomm.StateUpdate{}, err
}
return su, nil
}
var NoNextQuestion = errors.New("there is no next question") // TODO fill
// TODO retry on serialization failure
// TODO validate sessionId
func (m *Model) NextQuestion(sessionId uuid.UUID, now time.Time, c context.Context) error {
tx, err := m.c.BeginTx(c, &sql.TxOptions{
Isolation: sql.LevelSerializable,
})
if err != nil {
return err
}
// TODO rollback only if not yet committed
defer tx.Rollback()
var query = tx.Question.Query().Where(question.HasGameWith(game.HasSessionsWith(session.ID(sessionId)))).Order(ent.Asc(question.FieldOrder))
if current, err := tx.AskedQuestion.Query().Where(askedquestion.HasSessionWith(session.ID(sessionId))).WithQuestion().Order(ent.Desc(askedquestion.FieldAsked)).First(c); err == nil {
query.Where(question.OrderGT(current.Edges.Question.Order))
if current.Ended.After(now) {
if _, err := current.Update().SetEnded(now).Save(c); err != nil {
return err
}
}
} else if !ent.IsNotFound(err) {
return err
}
if next, err := query.First(c); err == nil {
if _, err := tx.AskedQuestion.Create().SetID(uuid.New()).SetAsked(now).SetSessionID(sessionId).SetQuestion(next).SetEnded(now.Add(time.Duration(int64(next.DefaultLength)) * time.Millisecond)).Save(c); err != nil {
return err
}
} else if ent.IsNotFound(err) {
return NoNextQuestion
} else {
return err
}
tx.Commit()
return nil
}
var QuestionClosed = errors.New("the deadline for answers to this question has passed")
var AlreadyAnswered = errors.New("the player has already answered the question")
func (m *Model) SaveAnswer(playerId uuid.UUID, choiceId uuid.UUID, now time.Time, c context.Context) (*ent.Answer, error) {
tx, err := m.c.BeginTx(c, &sql.TxOptions{
Isolation: sql.LevelSerializable,
})
if err != nil {
return nil, err
}
defer tx.Rollback()
// check whether the player could pick this choice
if exists, err := tx.Choice.Query().Where(choice.HasQuestionWith(question.HasGameWith(game.HasSessionsWith(session.HasPlayersWith(player.ID(playerId))))), choice.ID(choiceId)).Exist(c); err == nil && !exists {
return nil, NoSuchEntity
} else if err != nil {
return nil, err
}
var q *ent.Question
// find the most recent question
if q, err = tx.Player.Query().Where(player.ID(playerId)).QuerySession().QueryGame().QueryQuestions().Where(question.HasAsked()).WithAsked().Order(ent.Desc(question.FieldOrder)).First(c); ent.IsNotFound(err) {
return nil, NoSuchEntity
} else if err != nil {
return nil, err
}
// check if the question is open
// Asked[0] is guaranteed to exist thanks to the previous query
if !q.Edges.Asked[0].Ended.After(now) {
return nil, QuestionClosed
}
// check the player has not answered yet
if exists, err := tx.Answer.Query().Where(answer.HasAnswererWith(player.ID(playerId)), answer.HasChoiceWith(choice.HasQuestionWith(question.ID(q.ID)))).Exist(c); err != nil {
return nil, err
} else if exists {
return nil, AlreadyAnswered
}
if a, err := tx.Answer.Create().SetID(uuid.New()).SetAnswered(now).SetChoiceID(choiceId).SetAnswererID(playerId).Save(c); err == nil {
tx.Commit()
return a, nil
} else {
return nil, err
}
}